![]() As long as you go large enough to split herds you should be fine. Being so big, I either go 20 x 20 if there's lots of space or 10 x 20 or 20 x 10 if not or for aesthetics. I seem to remember tests showing that 20 x 20 had the most production vs squares used with 16 x 16 being a close second but I'm fuzzy on that so can't say for certain. ![]() Not entirely sure about pasture size efficiency. You can fit more of the latter in the same space as the former, though.ġ5 x 7 with 1 worker is the most efficient orchard size but 15 x 4 is more efficient use of space so which is better can be situational. If you find any posts or comments that are abusive, revealing personal information, and not related to the game or the subreddit, please report them immediately and message the mods.ġ1 x 11 very closely (negligibly) followed by 15 x 8 and 8 x 15 with one worker are the most efficient for crop fields. Sometimes posts tend to end up in the spam queue. Please message the mods if your post doesn't show up in the new queue. If any generous gamers would like to give away the game, please give the mods a heads up so that we can organize a proper giveaway thread.Keep things on-topic and about Banished.Do not discuss piracy or ask for free game keys.No low effort (E.g.: "this", "lol", etc.) comments.Rules Full rules with more in-depth explanations can be found on he rules page. ![]() The most efficient/profitable way to produce ale is to trade for the fruit (apple, cherry, peach, pear, or plum) your tavern needs.FAQs Discoveries, Data & Tips Shining Rock Software Steam GOG.com Discordīanished is a city-building strategy game developed by Shining Rock Software. how long immune to disease after recoveringġ00 Wheat = 10 Ale = 20 Loss (Costs 100 trade value, produces 80 trade value.)Ħ0 Berries = 10 Ale = 20 Profit (Costs 60, produces 80.)ģ0 Tree Fruit = 10 Ale = 50 Profit (Costs 30, produces 80.) There’s always a chance that a disease will spawn but unhealthy citizens, trading posts and nomads increase that chance. May exacerbate tool shortages.ĭeadliest Diseases - Chance of Dying (Time Between Transmissions/Radius of Infection/Chance of Aquiring) Play testing under debug conditions with fully educated workers (2 mines, 1 quarry) resulted in 16 accidental deaths, used 2,669 iron tools and produced 3,972 stone, 3,998 iron and 8,002 coal. I tested this in game for a few years under debug conditions and here were the results: The colder the temperature the more benefit you’ll get out of stone houses but a good rule of thumb is wood houses use 10 more firewood per year than stone houses do – so about 30 total firewood for wood houses and 20 for stone. You might also be interested in the size calculators on Banished Info and the original theorycraft on the ideal farm sizes by blahable on Reddit. The maximum yields come from ingame testing by me under debug conditions. ![]() The information on crop growth and temperatures comes from the RSC files included in the Banished Mod Kit. If your worker misses planting in the spring or misses the fall harvest because they were sick, idling or too far away to make it back to the field you’ll miss out on an entire years harvest. Three 15x4 orchards (48 trees) can be placed in less space (15x12) than the largest orchard for a total potential yield of 1560.Ĭaveat! One worker fields/orchards have a greater chance of yielding ZERO food. Two 11x11 fields (241 tiles) can be placed in *roughly* the same space (22x11) as the largest crop field for a total potential yield of 1736. Squash (3 - 55/30) Most cold resistant 25 to 85 degrees.Ĭrop yields are determined per tile. Beans (2 - 65/25) i.e Beans grow between 40 and 90 degrees etc.Ĥ. I’ll update this post as needed so this will be my one and only Banished post on my Simblr.įastest Growing Crops (Growth in Months - Growth Temp/Range)ġ. I’ve been playing Banished again and need a place to put this stuff.
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